Heisenberg's Uncertain Teleport
(Alteration, Wild Magic)

Range:  0
Components:  V
Duration:  Instantaneous
Casting Time:  2
Area of Effect:  Special
Saving Throw:  None

This spell is a compromise between the 5th-level teleport and the 7th-level teleport without error. It allows a wild mage to improve his chances of teleporting on target by up to five categories on the Teleport table, but these category improvements must be split between separate rolls for position and velocity.
Unlike the standard teleport, the wizard must roll twice on the error table (see the players handbook, page 172). The first roll indicates the error in position, as in a normal teleport. The second roll determines the error in velocity - a high roll indicates that upon arrival, the caster will be flying up into the air, and a low roll indicates that the caster will be flying down towards the ground. The speed of travel is equal to 1 foot per second for each percentage point by which the caster is in the high or low region on the table. This added velocity will add 1 hit point of damage per foot per second to any falling damage incurred, and will stun the wizard for 1 round per foot per second (even if no falling damage is incurred: if the wizard arrives on target travelling down at 12 feet per second, he will not take any damage, but will be stunned for 12 rounds).
The five categories of improvement can be applied to either of the two rolls, at the wizards preference. For example, a wizard teleporting to an area never before seen may choose to apply three categories to the position roll (thus rolling on Studied Carefully for position) and two categories to velocity (rolling on Seen Casually). Any improvement beyond Very Familiar results in no possibility of error.
Note that unlike teleport without error, this spell cannot be used for interplanar travel.

